3 hours and 38 minutes ago
posted by  Lak

The one and only Ruputer emulator has been updated with RC4 version:

Download here.


1 day ago
posted by  Xeon3D

Notaz, a known coder from the GP32 Scene, has ported the Genesis Emulator PicoDrive for the GP32 and recently he updated his port to 1.5.1.

Changes in this version:


  • Improved bin_to_cso_mp3 tool, it should no longer complain about missing lame.exe even if it\'s in working dir.
  • Fixed a regression from 1.50, which caused slowdowns in Final Fight.
  • Fixed some regressions from 1.50 related to sprite limit and palette handling (caused graphical glitches in some games).
  • Added ABC turbo actions to key config.
  • Some other minor adjustments.


Also Joerg Jahnke has released an updated version of JMEBoy. JMEBoy is a Java-based Gameboy and Gameboy Color emulator for mobile devices. If you want to play Gameboy games on your mobile phone you should try this emulator.

Here's what Joerg said about the changes in this version:
The binaries of the final releases for JMEBoy 1.1.1 and JSwingBoy 1.1.1 have been added for download. These releases are built from the code of SVN revision 122.

These releases fix lots of bugs and are again improving the compatibility with existing Gameboy games. For more information please take a look at the change log.


You can get them in their respective sections here at ZD: JMEBoy - PicoDrive/GP32

Kojote from PDRoms.de gave us the tip! So many thanks to him!


1 day ago
posted by  Lak

Here's the what's new:

* Fixed an issue with the monitor aspect radio buttons
* Various fixes to the themed menus
* Added themed menus to the game selection dialog
* Prevented modeless menus being used with themes
* Added options to view details in MAWS, CAESAR, and progretto EMMA to the game selection context menu
* Added PNG support to the place holder image
* Added option to choose skins to the Misc menu
* Improved the localisation support for the game selection dialog and the game information dialog
* Added "Enable VSync" to the video menu
* Matched all sets to MAME 0.126u2

Download it from here or here.


1 day ago
posted by  Lak

What's new for version 5.00 beta 11 (07/24/2008)
------------------------------------------------
- Savestates were completly broken, it's fixed now.


What's new for version 5.00 beta 10 (07/24/2008)
------------------------------------------------
- New ppu savestate block, PTB2. It joins PTB0 and PTB1, plus some extras.
The emulator won't load old ones, so keep up newest ones.
- New sound savestate block, DMC0. It saves fully the DMC channel state.
- Fixed a bug in the VRC IRQs (mapper 24 is ok).
- Fixed mappers 1 (Space Shuttle Project), 16, 65, 67, 69.
- Fixed inputs setup, plus some code cleanup.
- Fixed VRCVI stereo sound output.
- Fixed CRC32 calculation, oops!
- Fixed CRC32 checkups and forced header fixes.
- Fixed APU reset timing.
- Major fix regarding the PRG bank number masking (Action52 works).
- Reworked CHR RAM/ROM bankswitch and startup.
- Changed or improved a few things in the GUI.
- Fixed the manual disassembler.

Download from here


1 day ago
posted by  Xeon3D

bsnes, one of the best SuperNES emulators out there (which is also multi-platform) has been updated to 0.033 (Windows port only).

New in this version is the SPC7110 support, which renders graphics packs useless (where they were previously required for games like Far East of Eden Zero or FEoEZ: Shounen Jump Edition).

Here's the changelog:

This release adds SPC7110 emulation, without the need for graphics packs!!, and a rewritten S-RTC (real-time clock) emulator.

SPC7110 support means that Far East of Eden Zero, FEoEZ: Shounen Jump Edition, Momotarou Dentetsu Happy and Super Power League 4 are now all fully playable. I will warn you, the emulation is very slow in this version -- while most areas of each game will run at the same speed as other games, there are a few peak moments where speed will drop by up to ~50%. The reason for the slow-down is that I am currently uncertain how to determine the amount of data to decompress in advance, so I default to the maximum amount possible. The reason I am releasing now anyway, is because I beleive in the "release early, release often" paradigm. It will likely take me a few weeks to finish researching this chip, and I didn't want to keep the work I had private during that time. But rest assured, bsnes v034 should feature much faster SPC7110 emulation.

neviksti, Andreas Naive and jolly_codger worked non-stop on the SPC7110 decompression algorithm for the past two weeks. caitsith2 provided valuable data to the effort. I only wish that I could've been of some use, but alas, I had no role in this. In the end, it was neviksti who managed to crack all three(!!) compression modes of this chip, which turned out to be a customized 8-bit QM-coder with a prediction model. You can read more about this here. I would also like to thank Dark Force and John Weidman (aka The Dumper) for their research notes on the SPC7110 register interface.

For those who don't understand the hoopla about figuring out this compression algorithm when we already had graphics pack simulation, I should note that we have since found a few errors in these packs. Not to mention, you no longer need ~4-16MB packs for each game you wish to run. They work like any other game now. Better still, the chip can now be used to compress new graphics, eg for any future translation efforts on these titles.

The real-time clocks in both Far East of Eden Zero and Dai Kaijuu Monogatari 2 will now save a ".rtc" file in your save folder, which contains the clock as set by the video game, as well as a timestamp from your computer when the time was last updated. It uses the difference between the saved timestamp and current time to update the time. This allows you to specify any time you like, whereas previously bsnes would just use your computer's current time, ignoring the time you set in-game. It also allows the "round clock by 30 seconds" option in both games to work. I avoided this before because this method makes supporting daylight savings time and such impractical, although I should note that the original hardware did not support DST, either. This method was required to pass the SPC7110 tests, and is overall much more faithful to how the original chips worked.


You can grab it on our bsnes section here at ZD.

Thanks to wildcat in the forums for the tip!


1 day ago
posted by  Xeon3D

NullDC, a very promising Dreamcast emulator for Windows, has been added to the database.

The latest version already runs a lot of games with none or few glitches at all, so keep your eyes posted on this one!

You can get more info about it and the download link on our new nullDC section here at ZD.

Thanks to spdude in the forums for reminding us.


1 day ago
posted by  Xeon3D

Project 1986 or simply 1986, is a brand new NES emulator coded by Snake.
Version 0.1.0 is the first one to be released to the public.
Snake said he's interested in bug reports and construtive criticism, so if you give his emulator a try, be sure to send him an e-mail!

You can grab it and see more info about it on our brand new Project 1986 section here at ZD.

Many thanks to the author, Snake, for informing us.


1 day ago
posted by  Xeon3D

I've just updated 3 new homebrew for the Nintendo DS. The updated files are:



And we can't thank Kojote from PDRoms.de enough for his reports!


1 day ago
posted by  Xeon3D

Basilisk II for PSP, a port of the Open-Source 68k Macintosh Emulator for the Sony PlayStation Portable was updated by it's author, J.F (aka Chilly Willy).

Here's what's new on this version:

I made changes to the non-platform-specific code (particularly the FPU emulation), so I've bumped the version to 1.1. I'll probably make some changes and bug fixes later, so I'm calling this 1.1.0. Two main downloads for the binary and one of the source are available. The larger binary archive comes with a nice BIG guide, so I archived it with 7zip.


To extract 7zip archives, you'll need WinRAR or 7-zip

You can get the new version over at our Basilisk II for PSP section, here at ZD.

Many thanks to Kojote / PDRoms.de for the news (over IM)


1 day ago
posted by  Xeon3D

The Der Langrisser Translation Team has updated their English translation of the (guess!) Der Langrisser RPG for the SNES.

Here's what Moon Knight told us:

Moon Knight;79789
Congratulations on the revival of Zophar's Domain!

Der Langrisser for the SNES/SFC v.1.02 Final English is now available for download at El Sallia's Der Langrisser page

This is a complete re hack and translation of the original Der Langrisser translation that was unfinished circulating the web. This version is 100% Complete with beautiful English dialogue. For all of you who think you played the greatest SRPG games out there... Welcome to the World of Langrisser.

Here is D's superb Manual for the game with plenty of eye candy to read while you download the patch. Enjoy!
Hi-Res Manual Download


You can check it their website, or in our English SNES Translations section.

Many thanks to Moon Knight for warning us.


2 days ago
posted by  dangwoot

A new version is out for the popular Snes9X emulator, this time from Wii homebrew developer michniewski. Called Snes9xGX, this emulator has support for the Wiimote, as well as the nunchuk and the Wii Classic Controller.

What's neat is that all the controllers in this emulator can be configured. Michniewski also notes that the emulator needs only one global configuration per controller. The emulator even has a GameCube version, although this is still untested.

Be sure to read the documentation included with the download.
Here's Whats New.


[What's New 002]

* added: classic and nunchuk support
* added: all controllers can now be configured
* added: GC version (untested)
* changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller.
* one makefile to make all versions. (thanks to snes9x143 SVN)



Download From Our Snes9xGX Page

credits and thanks to Isaac C. over at qj.net


3 days ago
posted by  Soushkin

I've uploaded a few Game & Watch Simulators. I have more to upload but I'm kinda busy in real life lately so the virtual one get's a bit less attention. Anyway, this is what I've uploaded Zophar (don't you just love playing with words?? =P )

Armor Attack
Ball
Balloon Fight
Banana Sbang
Camelot
Circus Circus
Donkey Angler
Donkey Kong
Donkey Kong Circus
Donkey Kong II
Donkey Kong Jr
Dungeons and Dragons

More will follow soon. You can download them here: http://www.zophar.net/gw.html


Have fun. ^_^


4 days ago
posted by  KPhoenix

MasterPenguin
Well hello there. I'm here to make another guide, this one based on playing SNES online. Now, if any of you were here quite awhile ago, you will know I made a tutorial for a program that lets you play SNES online. This one is different, and I'll explain why near the end. I'm going to make this very easy, and put it in a few steps.

1. Download the Classic Gaming Arena Client

2. Register on the Forums. This will be your account for the client. Remember your username + password.

3. Extract the client you just downloaded.

4. Run "registerfiles.bat"

5. Load up cga.exe.

6. Set it up, it is quite self explanitory.


Hey. I did that in 6 steps, not bad. Now, as mentioned above, I'll give you a few benefits to using this program.

The Benefits

-Supports SNES Online: 2 Players [ZSNES]
-Supports NES Online: 2 Players [Virtual NES]
-Supports Genesis/SegaCD/Gamegear/Mastersystem. [Kegafusion]
-Has active admins [If someone is very annoying, they get kicked/banned.]
-Has a chat room built in.
-Is Peer 2 Peer [Like ZBattle, but supports the above systems. This also means no lag.]

And that's what it supports right now. If you don't like what you are hearing - go check out my guide to ZBattle.

-------------------------------------------------------------
Additional Tools

Since I have mentioned that CGA supports more then a few emulators, I'll post the emulators that it supports. These are direct download links.


ZSNES 1.42 [SNES]

ZSNES 1.36 [SNES]

ZSNES 1.337 [SNES]

Virtual NES 0.97 [NES]

Kega Fusion 3.51 [Genesis/SegaCD/Gamegear/Mastersystem]


-------------------------------------------------------------------
Additional Info

This is where you come if you are having some problems doing things. Like any other program in the world, they require you to forward ports for it to work. Here are the following ports required to work:

7845 UDP & TCP [To Play ZSNES & NES]

7157 TCP [To Download From Other Players]

5394 UDP [KegaFusion]

12345678910


4 days ago
posted by  Lak

You can now download the new STABLE Release of emuControlCenter! The new version brings you 7Zip and Zip autounpack support, a complete new eccScript rework including Daemon Tools auto-mount support and many more!

emuControlCenter now supports 135 arcade, computer, console and handheld systems!

Download
Full changelog

Some hilights:
- 10 new platforms
- 7ZIP and Zip archive support + auto unpack mechanism.
- Daemon Tools auto-mount support.
- Advanced script support using eccScriptRom.dat
- Download images directly from the ECC imagedb, without downloading big image packs.
- "use .cue file" function for isos
- internet romsearch implemented
- more metadata for roms
- new imageslots for rom images
- show only first rom option
- fixed many bugs.
- ECC is now totally restructured.

Also this release adds 10 new platforms so that emuControlCenter now support 135 systems!

New platforms in this release:
- Enterprise Systems - Enterprise 64/128
- Commodore Amiga CD32
- Commodore CDTV
- Commodore PET
- COMX WOL Comx-35
- CVT Mega Duck/Cougar Boy
- Hartung Game Master
- Sega Dreamcast VMU
- Sega Naomi
- Sinclair QL

I've added the util to the frontend section, but the download link is from the authors page because of the size of it.

Thanks to ecc for the news.


4 days ago
posted by  Lak

plus4emu, an open source, portable emulator of the Commodore 264 family of computers (C16, C116, and Plus/4), and Hyper64, an experimental C64 emulator implementation without resorting to a conventional CPU emulation has been added.
Download them from here (Hyper 64) and here (plus4emu)


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